Virtual reality testing room with error messages, lagging screens, distressed developers.
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Create an intricate pixel art scene that vividly portrays the negative consequences of bad VR optimization. The setting is a dimly lit, cluttered game testing room where a frustrated developer is experiencing VR through a headset, surrounded by monitors filled with error messages, lagging frame rates, and overheating warnings. Nearby, a visibly distressed tester removes their VR headset, rubbing their eyes in discomfort, hinting at physical strain and nausea due to poor performance and visual glitches.
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