Person in VR headset upset and nauseated by glitchy virtual reality game.
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Imagine a stylized digital illustration suitable for PowerPoint presentations, depicting a person experiencing the negative effects of a poorly optimized virtual reality game. The figure, drawn in a clear, minimalist style with bold outlines and vibrant, flat colors to emphasize clarity and readability in a presentation setting, is visibly frustrated and nauseated. They wear a VR headset and are surrounded by visual metaphors of stuttering and lagging gameplay, such as jagged lines and fragmented digital elements. The background is simple but effectively communicates a disorienting digital space, with subtle cues like swirling patterns or tilted horizons to suggest motion sickness. Emphasize the character's discomfort and lack of enjoyment with exaggerated facial expressions and body language, such as a furrowed brow, a hand over the mouth as if about to be sick, and a slumped posture that conveys disappointment and physical unease. This scene not only highlights the importance of well-optimized VR experiences but also serves as a cautionary visual for presentations discussing the implications of VR technology in gaming.
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