Stressed developer in dim room, VR errors, lag, discomfort, optimization struggle.
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Create an intricate pixel art scene that vividly portrays the negative consequences of bad VR optimization. The setting is a dimly lit, cluttered game testing room where a frustrated developer is experiencing VR through a headset, surrounded by monitors filled with error messages, lagging frame rates, and overheating warnings. Nearby, a visibly distressed tester removes their VR headset, rubbing their eyes in discomfort, hinting at physical strain and nausea due to poor performance and visual glitches. Overflowing coffee cups and scattered notes with optimization tips suggest long hours attempting to fix these issues. The scene, bathed in a mix of cool and warm colors, captures the tension and unease of working with poorly optimized VR, emphasizing the need for meticulous scene optimization to avoid these pitfalls.
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